PM3.02 - Diddy Kong - Subaction - SpecialNBlow
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Stats
IASA: |
None |
Hitboxes active: |
1-3 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1d6 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
55 |
100 |
60 |
Flame |
MagicZap |
AD |
1.5 |
5 |
10 |
14 |
|
Scripts
Main
- AddDamage(5.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 5, bkb: 55, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(106.0)
- ArticleVisibility { article_id: 0, visibility: false }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 28, graphic: 7, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 0, green: 0, blue: 0, alpha: 255 }
- SyncWait(6.0)
- SetColorOfFlashEffectOverlay { transition_time: 30, red: 30, green: 0, blue: 0, alpha: 192 }
- SyncWait(30.0)
- FlashEffectOverlay { red: 30, green: 0, blue: 0, alpha: 192 }
- SyncWait(54.0)
- SetColorOfFlashEffectOverlay { transition_time: 15, red: 128, green: 0, blue: 0, alpha: 0 }
- SyncWait(15.0)
- RemoveFlashEffect
SFX
- AsyncWait(1.0)
- SoundEffectTransient(5302)
- SoundEffectTransient(5301)
Other
- AsyncWait(0.0)
- ScreenShake { magnitude: 2 }
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 5, unk2: 0 }
- AsyncWait(2.0)
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(100.0)
- SlopeContourStand { leg_bone_parent: 6 }